Monday, June 30, 2008

Bardo Safari Blog #3 -- Yoyodyne

Invisible Work And Other Things We Can't See

There is a great mirror effect that works in the Bardo Safari environment when working with the group. I think without the group the mirror itself is invisible. The mirror is part of the reflection.

Isn't it? Or is it? What I noticed is that tendencies that are invisible to me in this realm are visible and undeniable in the Bardo Safari realm.

There is no time to forget what happened because you have a present and very visible view the 3 Vs) of the whole situation. It is true that seasoned voyagers will have a better knowledge of what they are looking at on the screen than a noob and noobs will be more or less knowledgeable of what they are seeing depending on the degree of attention but no matter how much you see or don't see, exposure to the space gradually sharpens, strengthens and focuses the attention and, other things as well. It seems to happen as if by magic but we know it took many, many BTUs of heat to get that little kernel to pop. When the motivation to change is for the benefit of the group and not for oneself it becomes a whole new bowl of cherries.

-- Yoyodyne

Bardo Safari Blog #1 -- yoyodyne

Although, compared to some, I have not worked in Bardo Safaris much at all, however, each time I do, I notice how much the Bardo Safari situations are a mirror to life in this realm where I now sit.. I wanted to share this, most recent observation with you, today. Today, as I was entering a game with a plan to hunt for runes in the Tower (Countess Quest), where runes are guaranteed, it came to my attention that in the Bardo Safaris one is able to observe how "different characters" handle the same situations-differently depending on what kind of "character" type they are. One can choose a number (7) different characters to operate and learn to "voluntarily" operate each one.

In "the game" the NPCs (non player characters, like Akara, Charsi, Flavie ... are programed to do what they do, without variation. They respond in a constant to the "character's'" prompting.achievements...They always say the same things...They will sell pots, weapons, armor, anything the character wants can be had, as long as the character has the gold. The characters (sorc, druid, necro...) are not programed in exactly the way but they do have to abide the rules/laws of that particular environment that were developed by the "game designers" and their actions and
behaviors are completely tied to the directions given by "the player/operator" ( you, me, Joe Smith...). If the player/operator directs a level one character into a situation it has not been properly prepared for, it will die, likewise, if the character has been sufficiently prepared it will succeed perhaps in accomplishing one or another of the quests/obstacles on the path toward the shared goals. The player/operator cannot change the laws of the game universe for the character but can
assist the character by playing him/her/it. They, the character and player/operator have a relationship in which they "learn" the game together, do the Bardo Run together. The more the operator plays the character and understands the game, the better the character will perform in the game. This is one area where practice, practice, practice makes a big difference, like playing an instrument.The more the player/character "operates the character, the more likely she/he/it will learn how "to play" "the game".

The character is programed to do certain number actions only.
With the vigilance of the operator it can come to perform these actions incredibly well. The operator will learn what skills the character has at his/her/it's disposal and exploit them in the most advantageous ways. The operator will outfit the character to protect it, make it fast, make it strong or whatever is needed to achieve the aim at hand. The character and the player/operator learn the game together as they play. This brings to mind the ventriloquist act. A good act will convince the audience that there are two entites operating.even though there is the only one.

The character serves the operator in that it is through the character that it is possible for the operator to participate in this particular environment
for whatever reason the operator has in mind. It appears to quite a pleasant symbiotic situation since it is my supposition that the character does not have a life without the possession of the operator but I have no proof. I can see it like the "spirit/essence" giving life to a material form/machine. The operator/essence can work on "this" particular plane by taking possession of a character/machine/material form. The player will try to keep the character alive during the given situaltion in the order to further the mission.

It turned out to be much longer than anticipated but if you care to
add to, comment on, with any thoughts or inspirations you have had
along these or other lines related to the Bardo Safaris I would be
interested to know them.

Yoyodyne

Bardo Safari Blog #2 -- Yoyodyne

Aloha,

...sometimes the solution to a problem is simply a sacrifice.

We saw this lesson in the Bardo Safari game yesterday.

We were having a hard time getting to the Throne Room in Hell.
Our telesoc was really having to work.

Just want to say that the transformation fwas tangable.

I am sure there are many verbally past down analogous stories that
would describe this event and, in EJ's case, it would be a number of different jokes. Like the time...just kidding.

But, yeah, so any, our telesorc seemingly (on my pixel screen, anyway) transformed out of the catapillar mode, spread those teleporting wings and flew to the destination and although I could not see the movement from my post at the time I hold an image of a very quick but gentle vertical ebb and flow of rainbow colored light, well, with lots of bright white mixed in. When a gateway of such magnitude is opened for the group to witness,who cares where your experience bar registers. I am very grateful to have partaken in such an experiment and experience.

gg's all,
Yoyodyne